﻿using System;
using System.Collections.Generic;

/// <summary>
/// 一般
/// </summary>
[Serializable]
public class Ordinary : PropertyBase
{
    public const string key = "Ordinary_";
    public PropertyValue<object> weaponDamage = new PropertyValue<object>(0,GMConfig.KeyType.AddKey + "weaponDamage");
    public PropertyValue<object> defense = new PropertyValue<object>(0,GMConfig.KeyType.AddKey + "defense");
    public PropertyValue<object> blood = new PropertyValue<object>(0,GMConfig.KeyType.AddKey + "blood");

    public Ordinary()
    {
        propertyList.Add(weaponDamage);
        propertyList.Add(defense);
        propertyList.Add(blood);
    }
}